Full Walkthrough — All 12 Missions
Mission-by-mission walkthrough with stealth routes and in-mission collectible callouts.
007 First Light's campaign runs across 17 chapters telling the origin story of a young James Bond earning his 00 number. A casual main-story run takes roughly 15–20 hours; clearing the in-mission challenges pushes that to 20–25 hours, and full 100% completion is around 30–35 hours. This is a high-level, spoiler-light chapter overview — exact step-by-step routes and collectible spots stay in draft until they're verified in-game.
Chapter 1 — Against the Odds
The opening chapter, and the densest for optional content, with around nine challenges to chase. It introduces movement, cover and the core stealth fundamentals — treat it as your sandbox before the campaign tightens up.
Chapter 2 — In His Majesty's Secret Service
An early story chapter that builds on the fundamentals and pushes Bond deeper into MI6's world as the plot gets moving.
Chapter 3 — The Needle's Eye
A tighter infiltration chapter where careful observation and routing start to matter more than firepower.
Chapter 4 — The Heart of the Matter
A pivotal early chapter: completing it unlocks Bond's core Q-Branch kit — the Q-Lens, Q-Watch, Laser and Dart Phone — which reshapes how you approach every encounter afterward.
- Unlocks the Q-Lens, Q-Watch, Laser and Dart Phone.
Chapter 5 — A New Home
One of the more content-rich chapters, with a large set of optional challenges to revisit. Expect more room to experiment with your newly unlocked gadgets.
Chapter 6 — A Night Out
A social-stealth showcase chapter that can be completed multiple ways — blend into the crowd and bluff your way through, or take a quieter infiltration route.
Chapter 7 — A Matter of Considerable Delicacy
A delicate operation that rewards a measured approach. Completing it unlocks the Flash Mine and Smoke Pods, opening up new distraction-and-payoff gadget combos.
- Unlocks the Flash Mine and Smoke Pods.
Chapter 8 — All the Time in the World
The chapter with the heaviest optional-challenge load (around 27), making it a key target for completionists chasing 100%.
Chapter 9 — Out of the Ashes
A turning-point chapter that escalates the stakes as the campaign moves into its back half.
Chapter 10 — The Past Never Dies
A story-focused chapter that leans into Bond's history and the central conflict driving the plot.
Chapter 11 — Uninvited
An infiltration chapter where you're not supposed to be there. Completing it unlocks the Shockwave Camera for breaking cover and clearing paths.
- Unlocks the Shockwave Camera.
Chapter 12 — Knightfall
A high-intensity chapter that puts the Missile Pen in your hands for heavy, explosive takedowns against tough targets and clustered enemies.
- Missile Pen available during this chapter.
Chapter 13 — Going Old School
A change-of-pace chapter that strips things back, rewarding classic spycraft and improvisation over relying on the full gadget loadout.
Chapter 14 — Time to Die
A tense late-game chapter as the campaign builds toward its climax and the difficulty ramps up.
Chapter 15 — Man of the Hour
A set-piece-driven chapter putting Bond at the centre of the action during the story's final act.
Chapter 16 — Wave of the Future
A penultimate chapter that pushes toward the finale, combining the stealth and combat skills you've built across the campaign.
Chapter 17 — For England
The final chapter and climax of Bond's origin story. After finishing the campaign you can dive into TacSim Operations — end-game sandbox missions with their own objectives and leaderboards.
FAQ
How many missions are in 007 First Light?
The campaign is split into 17 chapters, from 'Against the Odds' to the finale 'For England'. Sources sometimes cite 9 'main' story missions because several chapters function as shorter connecting or sub-missions.
How long does 007 First Light take to beat?
A casual main-story playthrough is about 15–20 hours. Completing the in-mission challenges raises it to roughly 20–25 hours, and full 100% completion takes around 30–35 hours.
What is the first mission in 007 First Light?
The first chapter is 'Against the Odds', which also holds the most optional challenges and serves as the game's introduction to stealth, cover and movement.
When do you unlock gadgets in 007 First Light?
Your core kit (Q-Lens, Q-Watch, Laser, Dart Phone) unlocks after 'The Heart of the Matter'. The Flash Mine and Smoke Pods follow 'A Matter of Considerable Delicacy', the Shockwave Camera after 'Uninvited', and the Missile Pen during 'Knightfall'.
What is the last mission in 007 First Light?
The final chapter is 'For England', which closes out Bond's origin story. After it you unlock TacSim Operations, the post-campaign sandbox missions.